Search found 20 matches

by BoaNeo
Sun Jun 03, 2018 12:15 pm
Forum: NEW BUILDS
Topic: Build 149
Replies: 0
Views: 463

Build 149

Build 149 introduces a major change to the DR9 map. The map is (and always was) procedurally generated and while great care has been taken to avoid repeating patterns in the terrain, it was still an endless map of the same basic landscape. The only strategic attribute of the map was that water and m...
by BoaNeo
Fri May 18, 2018 3:46 pm
Forum: NEW BUILDS
Topic: Build 143
Replies: 0
Views: 243

Build 143

This update has a bunch of fixes to Aliens: * Fixed alien lander animations * Fixed bug in alien job when size was 0 * Remove alien spawn immediately when a location is found to be invalid * Fixed alien-site names (so they're not "xyz") * Fixed bug in alien attack level limit (never attacked players...
by BoaNeo
Sun Apr 15, 2018 9:42 pm
Forum: NEW BUILDS
Topic: Build 130
Replies: 1
Views: 288

Re: Build 130

... And it's build 131, actually... Small hiccup there!
by BoaNeo
Sun Apr 15, 2018 9:00 pm
Forum: NEW BUILDS
Topic: Build 130
Replies: 1
Views: 288

Build 130

New update out: https://www.dropbox.com/sh/qsyzigeuqwyhfcm/AACoD2pqNNYUjjArQKcM9eqMa?dl=0 Mostly bug fixes and small adjustments: * Added new models for alien landers * Changed how levels are calculated - less dependent on army, and with a logarithmic incline. * When moving troops, cost is now calcu...
by BoaNeo
Sun Mar 25, 2018 1:25 pm
Forum: NEW BUILDS
Topic: Build 128
Replies: 0
Views: 598

Build 128

Binary 10000000 has been uploaded (see what I did there? :) ) - new clients are available here: https://www.dropbox.com/sh/qsyzigeuqwyhfcm/AACoD2pqNNYUjjArQKcM9eqMa?dl=0 This update is mostly bug fixes, lots of them, but it also includes an improved tutorial, so please take some time to follow it an...
by BoaNeo
Sun Mar 18, 2018 9:14 am
Forum: COMING UPDATES, ADD-ONS AND FUTURE DEVELOPMENT
Topic: Week 12
Replies: 0
Views: 274

Week 12

Here's our planned list of bug fixes and updates for Week 12: * Fix random exception bug in troop-transfer job * Make sure 3D rendering of troops is disabled when not used * Fix automatic update of troop overview page * Fix client-side exceptions from color animation * Fix client-side bug that somet...
by BoaNeo
Sun Mar 04, 2018 7:01 pm
Forum: NEW BUILDS
Topic: Build 109
Replies: 0
Views: 362

Build 109

This just a short heads-up: There's a new client available which fixed the bugs we found over the weekend. They were all client-side, so we have not updated the server. We do have two open server-side bugs, but they are not showstoppers, so they'll be in the next patch: 1) If retreating from an atta...
by BoaNeo
Fri Mar 02, 2018 10:17 pm
Forum: NEW BUILDS
Topic: Build 107
Replies: 0
Views: 266

Build 107

Build 107 has been deployed to the backend. New clients will be available for download from the web-site shortly, or you can get them from dropbox here: https://www.dropbox.com/sh/qsyzigeuqwyhfcm/AACoD2pqNNYUjjArQKcM9eqMa?dl=0 Yes, we're well aware that we need to have automatic updates build-in to ...
by BoaNeo
Tue Feb 27, 2018 6:39 pm
Forum: COMING UPDATES, ADD-ONS AND FUTURE DEVELOPMENT
Topic: Week 09
Replies: 0
Views: 226

Week 09

We are not dead. For a variety of reasons, things slowed down and finally came to a halt a few weeks ago, and to make matters worse (or better, perhaps, since we *are* in a testing phase), the long run without server reboots revealed a nasty time bug, that essentially made the game unplayable. The b...
by BoaNeo
Fri Jan 26, 2018 11:49 am
Forum: COMING UPDATES, ADD-ONS AND FUTURE DEVELOPMENT
Topic: Week 05
Replies: 0
Views: 286

Week 05

Week 04 update came early and included somewhat less than planned due to a number of critical issues in build 99 that had to be fixed, and we're still trying to fix an issue that causes the server process to shut down, so Week 05 might also end up as a bug fix rather than an actual feature update. S...